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welcome to my portfolio website. i hope you will enjoy some of my work as you scroll through them.

my name is harmony ho, a visual designer that wants to make people smile. i hope that my site can put that little smile on your face and be a bit inspirational to you at the same time.

currently, i am working as a visual designer in the disney interactive marketing team. i graduated from san jose state university—bfa graphic design program. enjoy to do designs in both print and web medium. i also love the challenge of coding along with my design, as i can have more control over certain look and feel as a designer.

when i am not buried in my computer, i like to make crafts, build models, cook, killing... wait not killing, gaming XD, and alot other things that pops into my mind.

feel free to contact me with anything. if you love my work, hate my work, or just wants to get to know me. hope you enjoy this little site of mine.

thank you for visiting!

one of the main job the marketing team have entrusted me with is the design and front end coding of all facebook social games viral emails. it initially was a hand-me-down design and codings, but it slowly evolve into much more. because of the initial boring and default look of the original emails, we have decided to test out to see if email designs that are more to the individual game's look and feel, would it drive more users? this project turned out to be so successful that all games existing and coming up titles were all to be designed into the new templates that i have created.

the hand-me-down email templates that 'gardens of time' were using

current templates that were purposed to the 'gardens of time' team

welcome email for disney hidden worlds

new chapter email for marvel: avengers alliance

welcome email for kitchen scramble

cross promo email for marvel: avengers alliance tactics

user acquisition (ua) wanted to keep the trend going on the frame of 'frozen' to drive users to the 'frozen free fall' game. since i have some understanding of japanese, i was in charge of making localized ads for the japanese speaking users as well as english speaking users. this is a nice experience to see how different ads appeal in different cultures.

some of the many more imagery that was tested on facebook

some of our facebook social games in the company was going onto the mobile platform. ua and game team wanted to test a few icons out and ask our marketing team to design some mobile app icons. i got in charge of 'gardens of time' and 'disney animal kingdom'. the logos that tested the best is the top large ones, while the others are iterations that was tested in the same batch.

icons for disney animal kingdom mobile

icons for gardens of time mobile

user acquisition (ua) are always testing ads to drive the most users to our games. 110x80 ads are one of the many sizes that they use to test images on facebook. they are the little image and text that users of facebook see daily on the right hand side. for every game tite, it is important to find what kind of imagery appeals users the most, that is the objectives for this kind of ads.

some of the many many more 110x80 ads that were tested on facebook

i was ask to design a logo for the praise team in my church. it was a hard task to think of only one thing that represented the whole of all the different instruments that was used in the praise team. at this point, because world cup was going on, i took an interest in all the badges the different football team has. with the opportunity to freely design this logo, i decided to give a football team look and feel a try so that i can incorporate all the different instruments that goes into a praise team.

have the mics for vocals, piano, guitar/bass and drums

sunglow was a tech company that was just got acquire in a friend's company. they ask for a logo that well, represented the sun's glow. because it is a tech company based, i sticked to using a logotype. playing on the roundness of the 'o' in the typeface to represent the sun and glowing through the horizon.

final logo in color, grayscale and black. also the final business cards.

an individual approached me about making two web page layout for their business website. they already have a specific look and feel established, so the goal is to design something that can go with their existing brand.

one word they want these two pages to be associated with is “fun”. with the freedom of doing whatever is appropriate. therefore, this project’s hardest part was not having any boundaries.

this website’s targeted audiences are university/college students, so what and how the website icon can relate to them is what i have to think about.

how it works page

affiliate page

design creature was asked to redesign the school of art and design website for sjsu. lead by professor connie hwang, a team of 12 students were brought in to do this job. from designing the website to coding the content, all was done by design creature.

one of my main job in this project was coding the html pages. checking content and link access, making sure everything is in the right place. was also involve in part of the design for the website.

to visit the website, go to http://ad.sjsu.edu/

art and design home page

faculty page

student works page

individual program webpage

collaborative with miriam chan, elise granados, and joanne kwok

choosing the exploratorium to recreate all the pictograms and way finding system they presented in the exhibition. therefore, we recreated their logo, all icons and pictogram for each exhibition, map, interactive kiosk, etc.

working with the group, and branching out to do individual parts, i was assign to redo the map. mapping out where all the small exhibition within each section of the exploratorium and creating a way for people to see clearly where they need to.

map of the exploratorium

exploratorium book consists of two booklet

turnable table of content

title page of section

all pictogram for the exploratorium

using a person’s theory to make a set of typeface, one of the ideas was the pythagorean theorem. after some research, the pythagorean theorem was actually not about triangles, but the squares that made the triangles.

because origami has a similar idea to this theory, crease has its initial form. with a square paper, creasing and folding right triangles in them to form letters. using that as reference, vector letters were made to imitate folds and creases. also the theorem formula states that a2 + 2 = c2, so with all the combination of squares, it creates the typeface crease2.

crease2 poster (front)

crease2 poster (front)

crease2 all alphabets, numbers, and symbols

picking a city out of 5, and then redesign their city logo. based on their history and personality of each city, the logo has to corresponse to it. there is a lot of thing that created the city boston. the goal of this of this branding is to incorporate all of it into one logo.

there were two thing that really made boston the way it is now. one is that boston is the start of many things, like the american history, sports, school, library, etc., and two is that boston is next to the ocean. with the two main ideas set, the seashell logo was created. the pattern comes out, is a metaphor for where everything begins there and then to the other worlds. in addition, a business system is created for the city to use. an id guide was made to show others on how to use the given logo.

boston city identity

front cover of identity guide

the idea of going into the city

boston business system

collaborative with elise granados

this game is called the artitecture. objective is to create a promotional item for the san jose south first friday artwalk. we came up with an 3d game-board based on the alphabets. the idea is to create something that people will keep after buying or receiving it. so with this 3d game-board, it can change into a display or it can also be a furniture. there will be all 26 character of the alphabet, and people will be able to get each letter individually. each piece will have two parts and they can be turned or interchange with other character to create different path for the gameboard and different shapes. the goal of the game is to do tasks as stated in the cards. whoever get to the goal first wins. the start and the goal is to be decided by they players.

the 'artitecture' game board

letters of gameboard can be turned to create new paths

game piece and cards for the games

game boards are interchangeable for players to create new objects

this perfume packaging design is to express a persona of our pick. based on the likes and personality of my persona, vivid was created. it is to express that this persona is a very unique individual, and also she shine through all the others out there to highlight herself in the crowd.

a magazine ad was also design to sell this perfume, and the targeted group is the vogue magazine.

vivid perfume design and packaging

vivid's packaging

vivid ad for a magazine spread

choosing the exploratorium to recreate all the pictograms and way finding system they presented in the exhibition. therefore, we recreated their logo, all icons and pictogram for each exhibition, map, interactive kiosk, etc.

working with the group, and branching out to do individual parts, i was assign to redo the map. mapping out where all the small exhibition within each section of the exploratorium and creating a way for people to see clearly where they need to.

whole temperature comparison chart

each day's temperature difference between the highest and lowest

each day's rainfall record

choosing the exploratorium to recreate all the pictograms and way finding system they presented in the exhibition. therefore, we recreated their logo, all icons and pictogram for each exhibition, map, interactive kiosk, etc.

working with the group, and branching out to do individual parts, i was assign to redo the map. mapping out where all the small exhibition within each section of the exploratorium and creating a way for people to see clearly where they need to.

unfolded poster

cover of the brochure

brochure and poster is one in the same. when folded is a brochure, and when unfolded is a poster.

spread of the brochure

another spread of the brochure

exhibition postcards

miyazaki hayao is one of the most famous animators in the world. creating a poster about him, and research on his life brings many inspiration to my work.

because miyazaki’s work is so iconic, it was a challenge to make this poster not just about his work, but of miyazaki as an artist as well. in the end, using a minimal of colors and only having one or two accent color really makes thie poster pop. this is a poster where the audience can learn more about the artist behind all the amazing movies he has made.

poster based on famous animator, miyazaki hayao

timeline integrated into the background

using text as platform for characters to run on

pretending SFMoMA will have an upcoming exhibition call type as space, create a promotional poster for the event. there is a restriction of no photography usage and the poster has to be in a vertical alignment. based on that, the difficulty in this project is not knowing what type as space meant. with individual interpretation, the type creating the space came into idea. creating a sense of space from a wall and the type drop down to create the space with the word. that what’s my interpretation of type as space.

type as space poster

highlight on the space that created the type

the information for the upcoming exhibition

using individual’s route to school, we create poster describe our journey from home to school. using what i see on my way as inspirations, i realized there are many walk signals i have to press for the street crossing. therefore, walk signal is the main concept for this poster.

using circles to represent the buttons, it create the route that i took on my scooter. other than that, lyrics of music i listen to while scootering my way to school was also added. different language of lyrics was used to emphasizing the diversity of music i listen to.

map to school poster

using circles as metaphor of walk signal buttons and picture of a person on scooter crossing the street

the different song lyrics that i listen to as i head for school

using 4 different emotions, to package one cohesive idea together. i pick the japanese snack, mochi, and package them as game characters: monk, warrior, thief, mage. each character have their own emotion(personality) and according to those emotion, different flavor of mochi is made. monk is the purest, it is one pure white mochi. warrior is very hot headed, red mochi with red bean filling. thief are deceiving, it is green mochi with wasabi filling. as for mage, they are mysterious, so they have sesame covered mochi with sesame filling.

mochiality's packaging

illustration on the mochi flavor

the different mochi characters

overview of the mochi packaging inside